You’ve probably seen the ads for Samsung’s new watch, the Galaxy Gear. If not, you can see the commercial here. There’s already a fair amount written about the watch, leading up to it’s release, and much of it is disappointing.
I like watches, always have, but like many people I’ve given mine up for the ease and convenience of checking my phone. Time is only one aspect to my day, and the smart phone is able to multitask in a way that watches were never intended to. What if that were different? That seems to be the (unrealized?) promise of the Galaxy.
For the next week or so I’m going to explore what I would like to see (and what should be achievable) in a smart watch, from technology to input and interface. Here’s the breakdown:
- Technology & Inputs
- When is a watch not a watch
- Building a flexible a Shell
- Affordance & interaction
- Wrapping it all up
A bit about me:
For the past 12 years I’ve worked as an interactive and experience designer creating a wide range of work: websites, mobile apps, museum experiences, installations. I think in drawings.